Category: DoTA news


Defense of the Ancients


Defense of the Ancients (atau disingkat DotA) adalah sebuah custom map (peta buatan) untuk permainan komputer buatan Blizzard berjudul Warcraft III:Frozen Throne, yang dibuat berdasarkan map “Aeon of Strife” dari permainan Blizzard lainnya, StarCraft. Tujuan utama permainan ini adalah untuk menghancurkan “Ancient” musuh, sebuah struktur yang dijaga ketat di pojok kiri bawah atau kanan atas (yang satu untuk sisi sendiri dan yang satu lagi untuk sisi musuh). Kedua sisi yang bertarung adalah The Sentinel (pasukan penjaga) dan The Scourge (pasukan pembinasa). The Sentinel menjaga Ancient bernama Tree of the World (pohon dunia) di pojok kiri bawah, sedangkan The Scourge menjaga Ancient bernama Frozen Throne (tahta yang membeku) di pojok kanan atas.
Pemain dapat menggunakan tokoh kuat yang disebut “hero” (pahlawan), dan dibantu oleh pahlawan sekutu dan anak buah—petarung (creep) yang dikontrol oleh AI. Seperti dalam permainan peran (RPG), pemain dapat meningkatkan level tokoh pahlawan mereka dan menggunakan emas untuk membeli perlengkapan selama permainan.[1]
Permainan ini dikembangkan dengan menggunakan World Editor dari permainan Warcraft III: Reign of Chaos, dan diubah dengan dirilisnya The Frozen Throne. Terdapat berbagai konsep dasar, dengan yang paling populer adalah DotA Allstars,[2] yang diurus oleh beberapa pembuat map selama pengembangan. Sejak dirilis, Allstars muncul dalam beberapa turnamen dunia, termasuk BlizzCon Blizzard Entertainment dan World Cyber Games Asia, dan juga liga Cyberathlete Amateur dan CyberEvolution.
Pengembangan

Warcraft III adalah permainan ketiga dalam serial Warcraft yang dikembangkan oleh Blizzard Entertainment. Seperti Warcraft II, Blizzard memasukan “world editor” yang memperbolehkan pemain membuat skenario buatan (custom scenario) atau “map” (peta) untuk permainan, yang dapat dimainkan online dengan pemain lain melalui Local Area Network yang berkoneksi Virtual Private Network ataupun melalui Battle.net.[3] Skenario buatan tersebut dapat berupa pembuatan/perubahan terrain, yang dapat dimainkan seperti permainan Warcraft biasa, atau skenario yang baru dengan tujuan, unit, barang dan peristiwa yang berbeda;[3] Defense of the Ancients adalah salah satunya. Permainan ini dibuat oleh pembuat map (mapmaker) yang bernama Eul. Defense of the Ancients adalah skenario buatan yang berdasarkan skenario dalam permainan StarCraft yang dikenal sebagai “Aeon of Strife”,[4] dan lebih dikenal dari variasi DotA lainnya..[5] Setelah dirilisnya versi ekspansi Warcraft III: The Frozen Throne yang menambah beberapa fitur baru dalam World Editor, Eul tidak melanjutkan skenario tersebut.[2] Berbagai jenis DotA dibuat berdasarkan versi awal, tetapi Allstars adalah versi yang menjadikan Defense of the Ancients populer; skenario ini dikembangkan oleh pembuat map dengan nama Guinsoo. Setelah versi 6.x, pembuat map lainnya dengan nama IceFrog mengambil alih pengembangan skenario.[2] IceFrog memperbaiki bug dan menambah fitur-fitur baru. Setiap versi yang dirilis disertai dengan changelog.[6] Permainan ini mendapat dukungan kuat dari komunitas melalui forum resmi. Pengguna dapat memasukan ide hero atau barang baru, beberapa akan ditambah kedalam map.[7] Pemain telah mengontribusikan ikon dan deskripsi hero serta membuat karya seni yang ditampilkan ketika map sedang loading, dan usulan untuk perubahan hero atau benda yang ada ditanggapi dengan serius; IceFrog pernah mengubah hero baru dalam waktu kurang dari dua minggu setelah versi baru map dirilis.[8][9][10][11][12] Versi skenario dimana hero musuh dijalankan oleh artificial intelligences (AI) juga telah dirilis.
[sunting]Permainan

Permainan ini terbagi menjadi 2 kelompok yang saling bertempur, yaitu Sentinel dan Scourge. Pemain tim Sentinel memiliki markas yang terletak di pojok kiri bawah, sementara pemain tim Scourge berbasis di pojok kanan atas map. Masing-masing markas dilindungi oleh tower (menara) dan gelombang unit-unit yang menjaga jalur menuju markas mereka. Di pusat markas kedua tim, terdapat “Ancient”, yaitu sebuah bangunan yang harus dipertahankan oleh masing-masing tim. Bila Ancient salah satu tim dihancurkan, maka tim itu dinyatakan kalah dan permainan berakhir.
Setiap pemain mengontrol unit yang disebut Hero, sebuah unit kuat dengan berbagai kemampuan yang unik. Dalam Allstars, total Hero yang dapat dipilih mencapai 108 Hero (untuk dota v 6.74c), dan masing-masing memiliki kemampuan, taktik, kelebihan dan kekurangan yang unik dan berbeda satu sama lainnya. Kerjasama tim adalah prioritas utama untuk membawa kemenangan; satu pemain yang sendirian sulit untuk membawa tim menang.Meskipun demikian, ada beberapa Hero yang—bila dimainkan dengan baik dan diberikan cukup banyak waktu untuk meningkatkan level—dapat mengubah jalannya permainan secara signifikan sendirian. Defense of the Ancients dapat dimainkan oleh sepuluh pemain dalam bentuk lima lawan lima dan tambahan dua tempat untuk juri dan pengamat.[2]
Karena permainan ini bergantung pada memperkuat hero individual, tidak diperlukan manajemen sumber daya dan bangunan seperti dalam permainan bergenre real-time strategy.Membunuh unit yang dikontrol komputer memberikan pemain experience points; jika experience cukup, pemain dapat mendapatkan level. Naik level menambah ketangguhan hero dan besar damage yang dapat diberikan, dan memperbolehkan pemain meningkatkan kemampuan mereka. Selain mendapat experience, pemain juga mendapatkan sebuah sumber daya: emas. Cara pengumpulan sumber daya dalam Warcraft III diganti dengan sistem mendapatkan uang melalui membunuh musuh. Hero mendapatkan emas dengan membunuh unit, bangunan dan hero musuh.Dengan menggunakan emas, pemain dapat membeli barang untuk memperkuat hero mereka dan mendapatkan kemampuan. Beberapa barang dapat digabungkan dengan resep untuk membuat barang yang lebih kuat. Membeli barang yang cocok untuk suatu hero adalah taktik yang penting dalam permainan ini.
Allstars menawarkan berbagai jenis permainan yang dapat dipilih oleh host (pembuat) permainan pada awal permainan. Jenis permainan menentukan tingkat kesulitan skenario. Jenis-jenis permainan dapat digabungkan (misalnya, tingkat kesulitan mudah dan pemilihan hero yang acak), sehingga menampilkan lebih banyak pilihan.

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One of the more reputed online Dota 2 tournaments in the western world is now back for a new season with a larger prize pool and an even larger state of competition.

joinDOTA has formally announced the Third Season of The Defense that will place $20,000 on the line for 32 teams to battle it out for. With 24 of the finest teams from the Western scene invited to participate in the tournament, 8 slots have been kept aside for an open qualifier tournament giving every interested team a chance to make it big in the league.

The sign-ups for the qualifiers have already begun and will run through until November 25, 2012 with 512 open slots for teams willing to register. If you are a part of a team that wants to give it a shot, go ahead and sign-up here.

A breakdown of information is available after the break.

DotA 6.76c Download – Official Dota 6.76c Map. Wow, i was afraid that we will have DotA 6.76b as the Tournament Map even though many people said that Centaur is the new auto win. But the worry is now disappear with the release of brand new DotA 6.76c! IceFrog nerfed some heroes as well as fix some bugs in this version. Check it out guys!

DotA 6.76c Changelogs
DotA 6.76c Changelogs

Dota 6.76c Download Link
Dota 6.76c Download – GameWebz Mirror

DoTA 6.75

 

 

 

 

 

 

 

 

DotA 6.75 Download – Official Dota 6.75 Map. Our long awaits is finally over! DotA 6.75 is coming with huge changes, lots of skills remake, 1 new items and 2 new heroes (Zet the Arc Warden and Auroth the Winter Wyvern). Oh gosh, if you’re in the road, you better go home, open your laptop/pc and play it now. It’s worth the wait! Check it out guys!

Dota 6.75 Download Link
Dota 6.75 Download – GameWebZ Mirror

DoTA maps 6.75 beta

DotA 6.75 Beta is leaked! It’s been a while since we got a DotA Beta map leaked, but here you go, a DotA 6.75 Beta Map! It’s up to you to judge whether the map is legit or not. But looking on how the leaked changelogs and the map is supporting each other, i think it’s not a fake. One thing to notice that in this map the Roshan’s location got moved as in the picture below. This change is made because the Scourge get slight advantage from the original Roshan position.


As a result from the new Roshan place, the Ancient also moved to this place, near the secret shop.

Other changes are the modified Phoenix’s skill. Icarus Dive replaced with Overheat.

Can’t wait to try the map? Here is the download link!

DotA 6.75 Beta Download Link
Temporary pulled down the map due to some external circumstance, try to find it yourself in the internet 🙂

And if you care for the changelogs, here you go! Rumors said that the current Beta is already reach around Beta 39 (can anybody confirm this?). Please note that the leaked map is Beta 5, so we cannot check the Frost Wyrm because he is in the Beta 18 😦

iG has beaten defending champions Na’Vi to win Dota 2 championship The International 2012, claiming the grand prize of $1,000,000 after the Chinese team won 3-1 in a gruelling best-of-five finale.

Runners-up Na’Vi will get $250,000. A third place finish goes to Chinese team LGD, who saw their previously unbroken win streak get smashed by both Na’Vi and iG earlier that day. LGD will get $150,000.

The championship trophy was presented to iG by Gabe Newell, who did not take the opportunity to announce Half-Life 3.

Na’Vi had previously beaten iG on day two of the three-day event, showing some of the most impressive Dota 2 plays seen in the tournament. But tactics of this calibre never returned for the Ukrainian-based quintet in the final.

Now in its second year, few expected Na’Vi to progress to The International 2012’s Grand Final after a shaky start in the preliminary stages. But strong play from some of the world’s best Dota 2 players could not stop dreams of a European team taking the championship for a second year fading as the final match dragged out past the 50 minute mark.

The first game in Seattle’s Benaroya Hall saw Na’Vi start with Puppey on Chen, XBOCT taking Naga Siren, Dendi with Queen of Pain, AA opting for Shadow Shaman and LightofheaveN going for Dark Seer – the Eastern Europeans opting to take the potent Naga Siren/Dark Seer combo that they’d been so famously knocking back against iG yesterday and LGD today.

iG, fresh from a 2-1 victory over LGD in the Losers’ Bracket final, had Faith select Leshrac, Zhou opt for Brood, Ferrari on TA, YYF take Nightstalker and ChauaN pick Rubick.

The match started by setting the tone for what was to follow: iG clinched a First Blood on AA’s Shadow Shaman at the 26 second mark, and while Na’Vi managed to get their revenge within a minute the team would find themselves on the backfoot for the entire game.

While Queen of Pain and Templar Assassin duelled over the middle lane, XBOCT stayed bottom and farmed up virtually uncontested while iG opted for a strategy focused around toppling towers. And that’s exactly what iG did: the team knocked down the second top tower at the six minute mark, and then took down the first middle tower three minutes later.

iG was simply too aggressive for Na’Vi, losing out on kills in the opening minutes but keeping the edge with more gold and more experience. An early team fight in the 12th minute went bad for Na’Vi as Naga Siren’s team-stunning ultimate caught the whole of iG, but without the rest of the team in a position to fight properly the Chinese team managed to wipe out four of their opponents, with only Chen surviving. Another bungled fight left iG free to take Roshan in the 14th minute, and at this point iG ploughed ahead with a staggering gold and experience lead. Na’Vi fought back by keeping the opponents firmly in the bottom lane – temporarily denying them the option of boosting their farm lead – by grouping the entire team for some tentative back-and-forth play on iG’s first tower.

But it wasn’t enough. iG launched into the offensive as Na’Vi retreated from the bottom lane, with Templar Assasin scoring an effortless triple kill in a teamfight that wiped the entire Na’Vi squad out at the 20 minute mark. iG unsurprisingly took the opportunity to storm Na’Vi’s base, felling the middle barracks at the 23 minute mark while a powerless Na’Vi was picked off one by one. Their composition was never right, their ultimates didn’t work, the abilities felt limp, and iG always seemed to have another burst combo up their sleeves. iG was over 15k gold and experience ahead at this point, with Broodmother packing a high-value Black King Bar and Hand of Midas, and an unstoppable Templar Assassin carrying a Blink Dagger and Desolator. Strong last hitting from XBOCT’s Naga Siren couldn’t stop iG from taking the bottom barracks at 28 minutes, and Na’Vi admitted defeat.

If the first game proved that iG still had plenty of fight left in them, the second proved that Na’Vi shouldn’t be underestimated either. iG went with largely the same strategy as before, taking Lina, Broodmother, Templar Assassin, Night Stalker and Rubick, and Na’Vi went with Chen, Naga Siren, Dragon Knight, Dark Seer and Leshrac. Again, Na’Vi’s line-up was also largely the same as in the first game.

After XBOCT took out Broodmother within second of the game starting, Na’Vi opted for a more defensive style of play but still saw their first middle tower slip away in the 11th minute. Na’Vi’s strength, however, was in counter-initiating and counter-ganking, keeping a slight gold and experience advantage despite less adventurous tactics than we’ve come to expect from the Ukranian team. But Na’Vi pushed the offensive when they saw an opening, charging up to the bottom barracks while wiping out the whole of iG in the 14th minute; their riches amassing 7000 more experience and gold than iG.

Whereas XBOCT could never catch a break in the first game, in the second game it felt like everything was falling into place. Naga’s ultimate would land perfectly, allowing Dark Seer to Vaccum iG into a clump before dispatching them easily. iG might have tried their strategy a second time, but Na’Vi proved they’d already figured those tactics out. After iG’s tower crumbled in the 19th minute they called GG, and Na’Vi proved they were still in the fight.

It was going to be new strategies for the third game, then. YYF took Dark Seer for iG, Zhou gave up on Broodmother in favour of Lone Druid, ChauN took a jungle Enigma, Faith a Disruptor, and Ferrari Queen of Pain. This AoE heavy team was going to brute force Na’Vi.

On the other hand, Na’Vi mixed up their traditional strategy by having Puppey take Rubick, which until now had been played excellently by Dendi, who instead opted for Dragon Knight, XBOCT stuck with Naga Siren, and AA went for Shadow Shaman once again. LightofHeaveN opted for Nature’s Prophet, but suffered from an early kill by Disruptor just before the two minute mark.

iG managed to drop Na’Vi’s first top tower while Dark Seer stole creep kills from Na’Vi’s jungle, establishing an early lead in gold and experience. XBOCT stayed ahead with his exceptional last hits, but Disruptor stayed true to his name and made excellent use of Glimpse and Kinectic Field to kill Dendi’s Rubick and provide backup when XBOCT attempted some aggressive play. An unchecked Zhou stormed ahead while XBOCT and AA managed to knock down iG’s first bottom tower in the 12th minute.

Disruptor helped iG stay powerful in the middle game, even cancelling out Na’Vi’s attempts to teleport with Glimpse. iG sat at 5-1, with a 5000 gold and experience advantage and kept increasing it for twenty minutes. Na’Vi couldn’t do much but get slowly choked out of the game, occasionally sending Nature’s Prophet out to push the lanes up and force an iG retreat. The potent combination of Dark Seer and Disruptor kept Na’Vi under wraps, the team finally crumbling just before the 40 minute mark. 2-1 to iG.

The fourth game was vital, then, but Na’Vi seemed far too behind for the first 25 minutes of the game, losing most of their encounters as control of the map slipped away from them at an alarming pace. It looked like it was all over for the Ukranian team until the defending champions managed to flip a teamfight, charge a Roshan, survive yet another teamfight before finishing off the beast and giving Lone Druid the Aegis. iG was still wildly ahead in the experience and gold charts, so did Na’Vi stand a chance at staying in the competition?

As for the team composition, on iG’s side Faith took Keeper of the Light, Ferrari once again stuck with Templar Assassin, Zhou took Naga Siren, YYF opted for Dark Seer and ChauN went with Tidehunter. On Na’vi’s side we saw a surprising Nyx Assassin pick for Puppey, Juggernaut for XBOCT, Dendi taking Rubick, LightofHeaveN going with a Lone Druid and AA siding with Leshrac.

At the 33 minute mark the score was 16-11 in iG’s favour, and the advantage was pushed further with a comfortable 11,000 gold lead and a 5000 experience advantage. Na’Vi managed to push down one of iG’s middle towers but they had to work seriously hard to get it, and at 35 minutes iG took their own Roshan and managed to catch Puppey after a poor Na’Vi engagement, the Nyx Assassin once again failing to make any noticeable impact the game.

But Na’Vi never managed to get back into the game, avoiding teamfights whenever possible and attempting to out-farm a team that was already wildly ahead in terms of experience and gold. Zhou’s Naga Siren, shut down so easily time and time again by Na’Vi earlier in the tournament, now seemed unstoppable. Even when Na’Vi managed to kill a player, the gold different was so significant that iG’s players could easily buy their way back into the game. It was a testament to Na’Vi’s ability that iG couldn’t easily storm the base, but a prolonged war of attrition just couldn’t go in the team’s favour. Na’Vi had no choice but to concede and settle for second place in the tournament.

Elsewhere, the final standings saw an $80,000 prize go to DK for finishing fourth, Zenith and EHOME taking $35,000 each for finishing fifth and sixth, and TongFu and Orange getting $25,000 each for a seventh and eighth place finish.

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